Stage F - Fine Arts--Visual Arts
Descriptors
25A - Students who meet the standard understand the sensory
elements, organizational principles, and expressive qualities
of the arts.
- Distinguish between figure and ground in a still life
composition.
- Differentiate between positive and negative spaces in
a sculpture.
- Explain the illusion of a 3-D object drawn on a flat surface.
- Recognize color schemes in a work of art.
- Construct a color wheel, which consists of primary, secondary,
and intermediate colors.
- Demonstrate an understanding of the ability of line to
create value and surface change.
- Locate contrast in 2-D and 3-D art works (e.g., light
to dark, big to small).
- Select and describe expressive qualities that contribute
to subject matter in an art work.
- Compare similar symbols in a 2-D or 3-D art work (e.g.,
flags, traffic signs, logos).
25B - Students who meet the standard understand the similarities,
distinctions, and connections in and among the arts.
- Analyze how the artistic components (i.e., elements, principles,
expressive ideas; tools, processes, technologies; creative
processes) are combined within a work of art.
26A - Students who meet the standard understand processes,
traditional tools, and modern technologies used in the arts.
- Recognize similar characteristics among a range of 2-D
or 3-D media (e.g., watercolor/tempera, plasticene clay/fire
clay, crayon/chalk).
- Explain how tools, processes, and materials combine to
create specific effects in a 2-D art work (e.g., foam or
bristle brushes, q-tips or sticks to apply paint).
- Select specific tools, materials, and processes to communicate
an idea in a 2-D and 3-D art work.
- Demonstrate a variety of processes using art making tools
and materials to create a 2-D or 3-D art work (e.g., drawing,
weaving, printing).
- Distinguish among the processes of film, animation, and
video.
26B - Students who meet the standard can apply skills
and knowledge necessary to create and perform in one or more
of the arts.
- Create functional objects from a variety of materials
(e.g., clay, metal, fiber).
- Create a realistic 2-D art work.
- Create a time art work (e.g., flip book, mobile/kinetic
sculpture, animation, video, film).
- Develop a series of pictures for a storyboard.
- Create the illusion of depth in a 2-D art work (e.g.,
overlap, size change, placement).
- Create an art work based on a plan incorporating research
and problem solving.
27A - Students who meet the standard can analyze how the
arts function in history, society and everyday life.
- Demonstrate good audience behavior and evaluate the behavior
of self and others.
- Describe how audience behavior changes a product or performance.
- Compare and contrast how the arts function in two different
types of ceremonies (e.g., parades, weddings, graduations,
sporting events).
- Give examples in which various arts are used to persuade
and promote ideas.
- List technology used in the arts (e.g., cameras, synthesizers,
computers, printing press).
- Categorize types of artists with their art and art related
products or performances (e.g., designers create packages,
composers write advertising jingles, architects design buildings.
27B - Students who meet the standard understand how the
arts shape and reflect history, society and everyday life.
- Investigate how the arts reflect different cultures, times,
and places.
- Compare how different art forms express aspects of the
same culture, time, or place.
- Compare and contrast the contribution of individual artists
on movements, trends, or periods.
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